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1. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Plates are being fit in overabundance for a couple of reasons. Fitting on suits is nuts. Armor doesn't cost that much to fit (buffer of both varieties doesn't really), so there's no incentive NOT to fit plates whenever possible. They provide the m...
- by Vespasian Andendare - at 2014.05.16 19:18:00
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2. Passive Armour reps for all suits - in Feedback/Requests [original thread]
Talos Alomar wrote: I'd also support the Amarr getting some bonus to repair, but I'd strongly prefer that they just get a higher native armor buffer. If the Gallente get about the bonus of a basic repper then the amarr should get the bonus ...
- by Vespasian Andendare - at 2014.04.29 21:20:00
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3. A Fix to Vehicle Spam - in Feedback/Requests [original thread]
The fix to vehicle spam are flux grena --oh wait, this isn't a typical spam thread. Seriously, though, the fix to vehicle spam is just dramatically increased performance on AV weapons. There's so many things broken with AV now. Namely, AV weapon...
- by Vespasian Andendare - at 2014.04.29 19:36:00
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4. Passive Armour reps for all suits - in Feedback/Requests [original thread]
Django Quik wrote: This again? Really? Just no. So bored of shooting down the same old suggestions every few days. If you want reps, add a repper. If you want innate reps, run the repping race (gallente). Not even gonna comment. This right he...
- by Vespasian Andendare - at 2014.04.29 19:29:00
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5. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Monkey MAC wrote: Artemis Kaiba wrote: Learn how to shield tank. Period. Please don't try insulting people, you do not know my preferred tank or my skill with said tank. Their is an imbalance, this cannot be denied, look at the simple mat...
- by Vespasian Andendare - at 2014.04.29 19:27:00
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6. Gallente Logi bonus should reduce cooldown on scanners - in Feedback/Requests [original thread]
Gallente Logi suit bonus should lower the CD on active scanners and not increase the visible time . (The bonus for scan precision would be preserved.) Everyone hated the "you have been scanned" era of Dust. I did, my corpmates did, and other...
- by Vespasian Andendare - at 2014.04.29 19:20:00
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7. Training bonuses for basic skills - in Feedback/Requests [original thread]
Psycho Sangers wrote: Rather than just being able to unlock advanced and prototype gear for lvl 3,5 skills how about a bonus too. Also what is the point of dropsuit command racial no one goes over lvl 3, maybe have a bonus with basic suits. Ac...
- by Vespasian Andendare - at 2014.04.25 16:51:00
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8. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
That'd largely eliminate the use for CPU mods in the first place, since most high slot modules are CPU-intensive. The mods are low slot so that you can free up CPU for more high slot stuff. You'd be essentially losing a high slot for a module that...
- by Vespasian Andendare - at 2014.04.25 15:27:00
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9. swarm and forge needs to be buff. - in Feedback/Requests [original thread]
Kratek Heshan wrote: not only the damage the target time and the charge time on the forge. the tank im shooting just ignoring my swarm shoot it heals it self 100% when i reload same with forge gun and i got pro anti tank weapons Yeah, this is...
- by Vespasian Andendare - at 2014.04.25 15:24:00
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10. Gek is a STD AR with extra 1.8 damage - in Feedback/Requests [original thread]
Mobius Kaethis wrote: The AR is a poor weapon across the board right now. The small damage difference across tiers is not the issue right now though (that is a feature of all the weapons). What the AR needs is a boost to its DPS; since it has t...
- by Vespasian Andendare - at 2014.04.23 18:39:00
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11. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
The Ion pistol and Scrambler pistols should have their mechanics reversed. The Ion should have a tremendous headshot multiplier (goes with the "Gallente high damage" theme) and a high rate of fire to make it truly deadly in CQC. It should never ...
- by Vespasian Andendare - at 2014.04.23 16:27:00
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12. Swarm lock on range - in Feedback/Requests [original thread]
It actually should be longer , considering that you have to stand in full line-of-sight of the tank in order to get the opportunity to fire. Either that or have the ability to lock behind cover. Next, improve missile speed as you go from STD t...
- by Vespasian Andendare - at 2014.04.22 14:53:00
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13. AR - in Feedback/Requests [original thread]
Breach AR would be the best candidate for this. They could also take the chance to un-**** it from being the worst variant of the most-struggling rifle series.
- by Vespasian Andendare - at 2014.04.22 14:51:00
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14. AV balance concerns - in Feedback/Requests [original thread]
Soraya Xel wrote: There is an inherent design imbalance between vehicles and infantry. Vehicles do more damage, survive better, fire faster, move faster, and distinctly fewer players can kill them. While a vehicle can easily kill infantry in on...
- by Vespasian Andendare - at 2014.04.21 18:21:00
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15. Revisions for scout CPU/PG usage and why. - in Feedback/Requests [original thread]
This is more an issue with the outrageous fitting costs for kincats.
- by Vespasian Andendare - at 2014.04.19 17:25:00
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16. Why did CCP nerf the G-I Scout? - in Feedback/Requests [original thread]
It's a bug. Check the known issues thread. It'll be going back to 1H/3L.
- by Vespasian Andendare - at 2014.04.17 16:31:00
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17. We need to be able to call in on-demand OMS Anti-Vehicle turrets - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Vespasian Andendare wrote: There's a big fuss about tanks currently, and aside from talking about tank/AV balance, we really need the ability to be able to call in on-demand OMS AV turrets (rail/missile/blaster installa...
- by Vespasian Andendare - at 2014.04.16 19:57:00
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18. We need to be able to call in on-demand OMS Anti-Vehicle turrets - in Feedback/Requests [original thread]
There's a big fuss about tanks currently, and aside from talking about tank/AV balance, we really need the ability to be able to call in on-demand OMS AV turrets (rail/missile/blaster installations). The issue is that to run an infantry AV fittin...
- by Vespasian Andendare - at 2014.04.16 19:13:00
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19. balancing shield with armor(its time to give shields tankers a chanc... - in Feedback/Requests [original thread]
Time people realized that shields =/= armor and that's the point. They represent different play styles. Shields are about hit and run tactics. They recharge fast for this reason. Shields are also about ranged engagements. So, if you're trying to b...
- by Vespasian Andendare - at 2014.04.16 15:44:00
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20. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
Moving to percent-based bonuses only would limit fitting choices, and as such, is a bad idea. Fitting in Dust is extremely important, as it allows you to shape your character as you see fit. Limiting fitting (because modules effects' are better/wo...
- by Vespasian Andendare - at 2014.04.16 15:38:00
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